At Dream Wave Games our goal is be at the forefront of a new age of gaming, when experimenting with a new medium or technology made for truly life-changing and unique experiences. It's an exciting time to be a gamer and Dream Wave Games will be there with you.
Rob (Founder) grew up gaming, and when he's not playing his childhood favorites on his cherished consoles, he's upgrading his workstation/gaming PC to experience the best modern gaming has to offer.
A natural artist with professional experience, it seemed like a logical step to merge his artist skills with his passion for gaming and here we are.
A few years out of Qantm College in Sydney and working full-time as a 3D Artist, Rob has launched a small indie start up - Dream Wave Games. He has enlisted fellow Qantm Alumni and game lover Cameron Baker who is a programming talent with a passion for creating new and personal experiences through interactivity. Together they are committed to expanding the company and building a passionate audience for Absention and eventually, much larger projects which have already been conceived.
Rob on the game:
Absention is inspired by some of my favorite horror video games and films like Silent Hill, Alien, Resident Evil, Eternal Darkness, and Kubrick's The Shining. I enjoy the challenge of overcoming fear while being mentally challenged and uncovering an interesting narrative.
First conceived in 2012 after I graduated college with a degree in Interactive Entertainment, Absention aims to capture true survival horror in the most immersive and mind-bending ways.
If I have to sum it all up, imagine the Spencer Mansion (Resident Evil) in First Person but with a single, intelligent enemy hunting you. I want to make that.